[Event "Chessmaster: Grandmaster Edition Rated Game"]
[Site ""]
[Date "2014.2.6"]
[Round ""]
[White "Ricardo"]
[Black "Mona"]
[TimeControl "2400"]
[Result "1-0"]
[ECO " "]
1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 exd4 5.Nxd4 Nxd4 6.Qxd4 Bc5 7.Qxc5 b6 8.Qe3 a6 9.e5 Nd5 10.Nxd5 Bb7 11.Nb4 Bxg2 12.Bxg2 O-O
13.Bd2 c5 14.Nd5 Rc8 15.Nxb6 Qxb6 16.O-O-O Qxb2+ 17.Kxb2 Rb8+ 18.Kc1 Rb1+ 19.Kxb1 Rb8+ 20.Kc1 Rb4 21.Qxc5 g5 22.Qxb4 a5 23.Qxa5
h5 24.e6 dxe6 25.Bxg5 Kh7 26.Rd8 Kg6 27.Rf8 e5 28.Qd8 h4 29.Qf6+ Kh7 30.Qh8+ Kg6 31.Qf6+ Kh7 32.Rg8 Kxg8 33.Bd5 e4 34.Qxf7+ Kh8
35.Qg8# 1-0
White wins!
Congratulations! This is your first victory against Mona.
An unquestionable victory - you've certainly proven your worth. Well done!
Game type: Dominated by white
Domination percentage: 39%, starting from move 6
Opening used: Four Knights Opening / Scotch Variation 4.d4 exd4
Worst move: 31, Qf6+, Decrease: 99.95
Mate opportunities: 7
Suggested opponent: Sonja (rating 824)
Your rating increased by 29 points and is now 824.
Your Standard rating increased by 15 point(s) and is now 824.
[Event "Chessmaster: Grandmaster Edition Rated Game"]
[Site ""]
[Date "2014.2.6"]
[Round ""]
[White "Ricardo"]
[Black "Mona"]
[TimeControl "2400"]
[Result "1-0"]
[ECO " "]
{Annotations by Chessmaster: Grandmaster Edition Auto-Annotator. 7 seconds per move.
White Black
Book Move 5 4
Leave
Book 0 1
CMX Agrees 18 15
CMX Disagrees 12 15
Agreement Pct. 60% 50%
Total Error 6.27 25.75
Relevant
Error 0.00 4.64
Missed Mate 8 0
Moved Into Mate 0 6
}
1.e4
{B00 King's Pawn Opening. The King's Pawn opening move is both popular and logical. It controls the center, opens lines
for both the Queen and the Bishop, and usually leads to an open game in which tactics, rather than slow maneuvering,
predominates.}
1...e5
{C20 King's Pawn Game. Black responds symmetrically, making a direct challenge to the central squares.}
2.Nf3
{C40 King's Knight Opening. With the possible exception of :2. f4, this is the most logical second move against Black's
symmetrical answer to the King's Pawn. The Knight attacks e5, clears the way for an eventual castle and rests on its best
defensive square.}
2...Nc6
{C44 Queen's Knight Variation. Now, when White plays 3.Nc3 (instead of the Ruy Lopez), it's the Three Knight's Game; a
leisurely system.}
3.Nc3
{C46 Three Knights Opening.}
3...Nf6
{C46 Four Knights Opening. With Black's final Knight development, the Four Knights Game results: Several imitations of
moves until Black must diverge and be content with a sound, but uninteresting game.}
4.d4
{C47 Four Knights Opening / Scotch Variation 4.d4.}
4...exd4
{C47 Four Knights Opening / Scotch Variation 4.d4 exd4.}
5.Nxd4
{C47 Four Knights Opening / Scotch Variation 4.d4 exd4.}
5...Nxd4
{Out of Opening Book. Bb4 would have been in the Four Knights Opening / Scotch Variation 4.d4 exd4 opening line.
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6.Qxd4 Bc5
{Hangs the bishop at c5. Leads to 7.Qxc5 d6 8.Qb5+ c6 9.Qd3 O-O 10.Bf4 d5 11.O-O-O Bg4 12.Be2, which loses a bishop.
Better is c5, leading to 7.Qe5+ Be7 8.Bc4 d6 9.Qg3 O-O 10.O-O Be6 11.Bh6, which does not result in any captures. This error did
not immediately put black out of the game, but white was able to eventually
mate.
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7.Qxc5
{Hampers the opponent's ability to castle to the kingside. White wins a bishop, a knight, and a pawn for a knight and a
pawn. White is ahead by a bishop in material.}
7...b6
{Slightly better is d6.}
8.Qe3
{Slightly better is Qe5+.}
8...a6
{Leads to 9.e5 Ng8 10.Qf3 Rb8 11.Bc4 Qe7 12.O-O f6 13.Be3 fxe5, which wins a pawn. Better is Bb7, leading to 9.Bd3 O-O
10.O-O Re8 11.Bd2 d5 12.Bb5 c6, which results in no exchange of material.}
9.e5
{Attacks Black's knight.}
9...Nd5
{Leads to 10.Nxd5 Bb7 11.c4 O-O 12.Bd3 d6 13.O-O dxe5 14.Qxe5 Re8 15.Qxc7 Bxd5 16.Qxd8 Rexd8 17.cxd5 Rxd5, which wins a
queen, a knight, and two pawns for a queen, a bishop, a knight, and two pawns. Better is Ng8, leading to 10.Qf3 Ra7 11.Bc4 d5
12.Nxd5 Be6 13.O-O Ne7 14.Rd1, which loses a pawn.}
10.Nxd5
{Removes the threat on White's queen. White wins a knight. White is up a bishop and a knight.}
10...Bb7
{Attacks White's knight.}
11.Nb4
{Slightly better is c4.}
11...Bxg2
{Leads to 12.Bxg2 c6 13.Qg3 Kf8 14.Bg5 Qe8 15.O-O-O h6 16.Be3 Qe7, which wins a pawn for a bishop. Better is O-O,
leading to 12.Qg5 d6 13.Qxd8 Rfxd8 14.Bf4 Re8 15.Nd3 c5, which wins a queen for a queen.}
12.Bxg2
{Removes the threat on White's rook at h1, threatens Black's rook at a8, and clears the way for a kingside castle.
White wins a bishop for a pawn.}
12...O-O
{Slightly better is c6.}
13.Bd2
{Slightly better is Qg3.}
13...c5
{Threatens White's knight.}
14.Nd5
{Moves it to safety.}
14...Rc8
{Leads to 15.Nf6+ gxf6 16.Be4 f5 17.Qh6 Rc6 18.Bxc6 Kh8 19.Bg5 f6 20.Bxf6+ Rxf6 21.exf6, which wins a bishop and a
knight for two rooks and a pawn. Better is Kh8, leading to 15.Qg3 f6 16.exf6 gxf6 17.Bc3 Rc8 18.O-O-O Rc6, which wins a pawn for
a pawn.}
15.Nxb6
{Ouch! Leads to 15...Qxb6 16.O-O-O d6 17.exd6 Rcd8 18.Qd3 Rxd6 19.Ba5 Rxd3 20.Bxb6, which wins a queen and two pawns
for a queen, a knight, and a pawn. Much better is Nf6+, leading to 15...gxf6 16.Be4 f5 17.Qh6 Rc6 18.Bxc6 Kh8 19.Bg5 f6 20.Bxf6+
Rxf6 21.exf6, which wins two rooks and a pawn for a bishop and a knight.}
15...Qxb6
{Protects Black's rook at c8 and attacks White's pawn at b2.}
16.O-O-O
{Protects White's pawn at b2.}
16...Qxb2+
{Look out. Leads to 17.Kxb2 Rb8+ 18.Ka3, which wins a pawn for a queen. Much better is d6, leading to 17.e6 fxe6
18.Qxe6+ Kh8 19.Bc3 Qc7 20.Rxd6 Rce8 21.Qd7 Qxd7 22.Rxd7 Rxf2 23.Rxg7, which wins a queen and two pawns for a queen and three
pawns.}
17.Kxb2
{Forced. Protects White's pawn at a2. White wins a queen and a pawn for a knight and a pawn.}
17...Rb8+
{Checks White's king.}
18.Kc1
{Moves it out of check and attacks Black's pawn at c5.}
18...Rb1+
{Hangs the rook at b1. Leads to 19.Kxb1 Rb8+ 20.Kc1, which loses a rook. Better is Rfc8, leading to 19.Bc3 Rd8
20.Qxc5 Rdc8 21.Qa7 Kf8 22.Rhg1 Kg8 23.Rxd7, which loses two pawns.}
19.Kxb1
{Forced. Threatens Black's pawn at c5. White wins a rook.}
19...Rb8+
{Protects Black's pawn at c5 and checks White's king.}
20.Kc1
{Moves it out of check and attacks Black's pawn at c5.}
20...Rb4
{Black moves into a forced mate. Much better is h6. Rb4 leads to 21.Bxb4 d6 22.Rxd6 h6 23.Rd8+ Kh7 24.Be4+ f5 25.Bxf5+
g6 26.Qg3 gxf5 27.Qg8# and checkmate.}
21.Qxc5
{White misses the forced mate. Much better is Bxb4, leading to 21...d6 22.Rxd6 h6 23.Rd8+ Kh7 24.Be4+ f5 25.Bxf5+ g6
26.Qg3 gxf5 27.Qg8# and mate.}
21...g5
{Black gives White a forced mate opportunity. Much better is Rb8. g5 leads to 22.Bxb4 Kg7 23.Qf8+ Kg6 24.Qg8+ Kh6 25.h4
gxh4 26.Rxh4# and checkmate.}
22.Qxb4
{White misses the chance for a forced mate. Much better is Bxb4, leading to 22...Kg7 23.Qf8+ Kg6 24.Qg8+ Kh6 25.h4 gxh4
26.Rxh4# and mate.}
22...a5
{Black moves into a forced mate. Much better is h6. a5 leads to 23.Qb8+ Kg7 24.Bxg5 d5 25.Bf6+ Kg6 26.Qg8+ Kf5 27.Qg5+
Ke6 28.Bh3# and mate.}
23.Qxa5
{White doesn't see the win. Much better is Qb8+, leading to 23...Kg7 24.Bxg5 d5 25.Bf6+ Kg6 26.Qg8+ Kf5 27.Qg5+ Ke6
28.Bh3# and checkmate.}
23...h5
{Black gives White a forced mate opportunity. Much better is Kg7. h5 leads to 24.Qd8+ Kg7 25.Qxg5+ Kh8 26.Be4 d5
27.Qh6+ Kg8 28.Rhg1# and checkmate.}
24.e6
{White's asleep at the switch and doesn't see the forced mate. Much better is Qd8+, leading to 24...Kg7 25.Qxg5+ Kh8
26.Be4 d5 27.Qh6+ Kg8 28.Rhg1# and checkmate.}
24...dxe6
{Black steps into the forced mate. Much better is fxe6. dxe6 leads to 25.Qxg5+ Kh7 26.Be4+ f5 27.Rdg1 fxe4 28.Qxh5#
and checkmate.}
25.Bxg5
{White senses victory with a mate in 4. Isolates Black's pawn at h5. Leads to 25...Kg7 26.Qe5+ Kh7 27.Be4+ f5 28.Rd7+
Kg6 29.Qf6# and checkmate.}
25...Kh7 26.Rd8
{White doesn't see the win. Much better is Bf6, leading to 26...e5 27.Be4+ Kg8 28.Qd8# and checkmate.}
26...Kg6 27.Rf8
{White misses the chance for a forced mate. Much better is Qe5, leading to 27...h4 28.Qf6+ Kh7 29.Qh6# and
mate.}
27...e5
{Black steps into the forced mate. Much better is h4. e5 leads to 28.Qxe5 h4 29.Qf6+ Kh7 30.Qh6# and checkmate.}
28.Qd8
{White has a mate in 2. Protects White's bishop at g5. Leads to 28...h4 29.Qf6+ Kh7 30.Qxf7# and checkmate.}
28...h4 29.Qf6+
{White has a mate in 1. Forks Black's king and Black's pawn at e5 and blocks Black's pawn at f7. Leads to
29...Kh7 30.Qh6# and checkmate.}
29...Kh7
{Moves it out of check.}
30.Qh8+
{Checks Black's king.White doesn't see the win. Better is Be4#, which checkmates Black's king.}
30...Kg6
{Forced. Moves it out of check, protects Black's pawn at f7, and threatens White's bishop at g5.}
31.Qf6+
{White doesn't see the win. Much better is Be4+, leading to 31...Kxg5 32.Rg8+ Kf4 33.Qxh4# and mate. This was white's
only critical error of the game, but it did not cost the game. Although white missed the forced mate opportunity here, white
eventually mated.
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31...Kh7
{Moves it out of check.}
32.Rg8
{White doesn't see the win. Better is Be4#, which checkmates Black's king.}
32...Kxg8
{Removes the threat on Black's pawn at f7. Black wins a rook. White is up a queen, a rook, two bishops, and a pawn.}
33.Bd5
{White has a mate in 2. Leads to 33...e4 34.Qxf7+ Kh8 35.Bf6# and checkmate.}
33...e4 34.Qxf7+
{White has a mate in 1. Checks Black's king and isolates Black's pawn at e4. Leads to 34...Kh8 35.Qg8# and
checkmate.}
34...Kh8
{Forced. Moves it out of check.}
35.Qg8#
{Checkmates Black's king.
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