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quarta-feira, 19 de fevereiro de 2014

Raj (1031) x Ricardo - win - Training Mode

Partida de Xadrez / Chess Game

Now this became fun! Until now, the Chesmaster personalities make a move in one or two seconds. Raj takes about 33 seconds to each move! At any blunder, you die!

Agora começou a ficar divertido! Ate agora, as personalidades do Chessmaster jogavam quase que instantaneamente. Raj leva uns 33 segundos pra jogar! Uma distração e você morre!

Foi a minha primeira partida contra Raj e já venci. Devia ter escolhido Rated Game, não Training Game. Vou jogar contra ele mais umas três vezes como Training antes de ir para o oficial

[Event ""]
[Site ""]
[Date "2014.2.19"]
[Round ""]
[White "Raj"]
[Black "Ricardo"]
[TimeControl "2400"]
[Result "0-1"]
[ECO " "]

1.c4 e5 2.Nc3 Nc6 3.g3 d6 4.Nd5 Nf6 5.Qa4 Bd7 6.Nf3 Nd4 7.Nxd4 Bxa4 8.Bg2 exd4 9.d3 Nxd5 10.Bxd5 Be7 11.Bxf7+ Kxf7 12.Bf4 h6
13.b3 Bc6 14.f3 Bg5 15.h4 Bxf4 16.gxf4 Qe7 17.O-O-O Qxe2 18.Rd2 Qxf3 19.Rg1 Qxf4 20.Kc2 Qxh4 21.Kb1 h5 22.c5 dxc5 23.Rf1+ Kg8
24.Rg1 Qf4 25.Re2 h4 26.Re7 h3 27.Rexg7+ Kf8 28.R7g4 Qf3 29.Kb2 h2 30.Rc1 h1=Q 31.Rxh1 Qxh1 32.Rf4+ Ke8 33.Rf2 Bd7 34.Re2+ Kf8
35.Rf2+ Kg8 36.Rc2 Bf5 37.Rxc5 Bxd3 38.Ka3 b6 39.Rg5+ Kh7 40.Kb2 c5 41.Rh5+ Qxh5 42.Ka3 Bf1 43.Kb2 d3 44.a4 d2 45.b4 cxb4 46.a5
bxa5 47.Ka2 d1=Q 48.Kb2 Rac8 49.Ka2 Qc2+ 50.Ka1 Qhd1# 0-1

Black wins!
Fantastic! This is your first victory against Raj.
A dominating victory against a much stronger opponent! Your play is certainly much better than your current rating...
Game type: Dominated by black
Domination percentage: 43%, starting from move 6
Opening used: English Opening / Reversed Closed Sicilian
Best move: 35, Kg8, Increase: 77.05
Worst move: 37, Bxd3, Decrease: 78.02
Mate opportunities: 4
Suggested opponent: Berry (rating 1068)




[Event ""]
[Site ""]
[Date "2-19-2014"]
[Round ""]
[White "Raj"]
[Black "Ricardo"]
[Result "0-1"]
[ECO "c) U"]
;Annotations by Chessmaster: Grandmaster Edition Auto-Annotator. 5 seconds
;per move.
;
;        White    Black
;Book Move    3    3
;Leave Book    1    0
;CMX Agrees    36    40
;CMX Disagrees    11    7
;Agreement Pct.    77%    85%
;Total Error    22.57    10.53
;Relevant Error    6.42    0.00
;Missed Mate    0    5
;Moved Into Mate    1    0
;
;

  1. c4             ...           ;A10 English Opening. The English opening
                                   ;move avoids a number of Black defenses
                                   ;and proceeds on the more deliberate idea
                                   ;of counterattacking in the center, often
                                   ;in conjunction with fianchettoing both
                                   ;Bishops.
     ...            e5            ;A20 English Opening / Bremen 1.c4 e5.
                                   ;The 1...e5 variation treats the defense
                                   ;as if it were a Sicilian in reverse.
  2. Nc3            ...           ;A21 English Opening / Reversed Sicilian.
                                   ;Black is posed with real long range
                                   ;positional problems to solve, but they
                                   ;are generally within the dynamic scope
                                   ;to allow for interesting play and an
                                   ;unbalanced position which favors genuine
                                   ;chances for both sides to win. White
                                   ;wins 6%more games than Black in most
                                   ;large games collections.
     ...            Nc6           ;A25 English Opening / Reversed Closed
                                   ;Sicilian. It's a bit early for comment
                                   ;here, but the two main continuations 
                                   ;(to ...f5 or not to ...f5) have yet to
                                   ;be decided.
  3. g3             ...           ;A25 English Opening / Reversed Closed
                                   ;Sicilian.
     ...            d6            ;Opening Book move
  4. Nd5            ...           ;Out of Opening Book. Blocks Black's pawn
                                   ;at d6.
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     ...            Nf6          
  5. Qa4            ...           ;Pins Black's knight at c6.
     ...            Bd7           ;Frees Black's knight at c6 from the pin.
  6. Nf3            Nd4           ;Attacks White's queen.
  7. Nxd4           ...           ;Uh-oh! Leads to 7...Bxa4 8.Nc3 exd4
                                   ;9.Nxa4 d5 10.Bg2 Be7 11.b3 O-O 12.Bb2
                                   ;dxc4 13.Bxb7, which wins a bishop, a
                                   ;knight, and a pawn for a queen, a
                                   ;knight, and a pawn. Much better is Qd1,
                                   ;leading to 7...Nxd5 8.cxd5 Nxf3+ 9.exf3
                                   ;Qf6 10.d3 Be7 11.Bg2 O-O 12.O-O Qg6
                                   ;13.f4, which wins two knights for two
                                   ;knights. This was white's only
                                   ;meaningful blunder, but it cost the
                                   ;game. White was not able to recover and
                                   ;was eventually mated.
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                                   ;
     ...            Bxa4         
  8. Bg2            ...           ;Leads to 8...exd4 9.b3 Bd7 10.Bb2 Nxd5
                                   ;11.Bxd5 c6 12.Bg2 Qb6 13.O-O O-O-O,
                                   ;which wins a knight for two knights.
                                   ;Better is Nc3, leading to 8...exd4
                                   ;9.Nxa4 d5 10.Bg2 Qd7 11.b3 dxc4 12.Bxb7
                                   ;Rb8 13.Bg2 cxb3 14.axb3 Rxb3, which wins
                                   ;a bishop and two pawns for a knight and
                                   ;three pawns.
     ...            exd4         
  9. d3             Nxd5         
 10. Bxd5           ...           ;Pins Black's pawn at b7, threatens
                                   ;Black's pawn at b7, and blocks Black's
                                   ;pawn at d6.
     ...            Be7           ;Makes way for a castle to the kingside.
 11. Bxf7+          ...           ;Frees Black's pawn at b7 from the pin.
                                   ;Leads to 11...Kxf7 12.b3 Bd7 13.e4 Re8
                                   ;14.Bd2 Bh3 15.O-O-O Kg8, which wins a
                                   ;pawn for a bishop. Better is Bxb7,
                                   ;leading to 11...Rb8 12.Bg2 Qd7 13.O-O
                                   ;O-O 14.b3 Bc6 15.e4 Rfe8, which wins a
                                   ;pawn.
     ...            Kxf7          ; Black wins a queen, a bishop, and two
                                   ;knights for two knights and a pawn.
 12. Bf4            h6           
 13. b3             ...           ;Attacks Black's bishop at a4 and clears
                                   ;the way for a queenside castle.
     ...            Bc6           ;Moves it to safety and threatens White's
                                   ;rook at h1.
 14. f3             ...           ;Slightly better is O-O.
     ...            Bg5          
 15. h4             ...           ;Slightly better is Bxg5.
     ...            Bxf4          ;Attacks White's pawn at g3, blocks
                                   ;White's pawn at f3, and prevents the
                                   ;opponent's queenside castle.
 16. gxf4           ...           ;Clears the way for a queenside castle.
                                   ;White wins a bishop for a bishop.
     ...            Qe7          
 17. O-O-O          ...           ;Slightly better is Kf1.
     ...            Qxe2          ;Forks White's pawn at f3 and White's
                                   ;pawn at a2 and isolates White's pawn at
                                   ;f4 and White's pawn at f3.
 18. Rd2            ...           ;Protects White's pawn at a2 and
                                   ;threatens Black's queen.
     ...            Qxf3          ;Forks White's pawn at f4 and White's
                                   ;rook at h1.
 19. Rg1            ...           ;Slightly better is Rhh2.
     ...            Qxf4          ;Pins White's rook at d2 and threatens
                                   ;White's pawn at h4.
 20. Kc2            ...           ;Disengages the pin on White's rook at
                                   ;d2.
     ...            Qxh4          ;Creates passed pawns on g7 and h6. Black
                                   ;wins four pawns. Black is up a queen, a
                                   ;bishop, and three pawns in material.
 21. Kb1            ...           ;Slightly better is b4.
     ...            h5            ;Pushes the passed pawn.
 22. c5             ...           ;Slightly better is Rf1+.
     ...            dxc5          ;Isolates White's pawn at d3. Black wins
                                   ;a pawn. Black is ahead by a queen, a
                                   ;bishop, and four pawns in material.
 23. Rf1+           ...           ;Checks Black's king.
     ...            Kg8           ;Moves it out of check.
 24. Rg1            Qf4           ;Threatens White's rook at d2.
 25. Re2            ...           ;Moves it to safety and takes control of
                                   ;the open file.
     ...            h4            ;Pushes the passed pawn.
 26. Re7            h3            ;Advances the passed pawn.
 27. Rexg7+         ...           ;Checks Black's king and isolates Black's
                                   ;pawn at h3. White wins a pawn. Black is
                                   ;ahead by a queen, a bishop, and three
                                   ;pawns in material.
     ...            Kf8           ;Forced. Moves it out of check.
 28. R7g4           ...           ;Look out. Leads to 28...Qf2 29.R4g3 h2
                                   ;30.Rh1 Re8 31.Rd1 h1=Q 32.Rgg1 Qfxg1
                                   ;33.Kb2 Qxd1. Much better is R7g6,
                                   ;leading to 28...h2 29.Rd1 Qf2 30.Rf6+
                                   ;Qxf6 31.Kb2 h1=Q 32.Rxh1 Rxh1, which
                                   ;gains a queen.
     ...            Qf3           ;Look out. Leads to 29.Kb2 h2 30.Ka3 Qxg4
                                   ;31.Rf1+ Ke7 32.Re1+ Kd7 33.Rf1 Qg6
                                   ;34.Re1 h1=Q 35.Rxh1 Rxh1. Much better is
                                   ;Qf2, leading to 29.R4g3 h2 30.Rh1 Re8
                                   ;31.Rd1 h1=Q 32.Rgg1 Qfxg1 33.Kb2 Qxd1,
                                   ;which gains a queen.
 29. Kb2            h2            ;Slightly better is Qf2+.
 30. Rc1            ...           ;Moves it to safety and attacks Black's
                                   ;pawn at c5.
     ...            h1=Q          ;Black spots a mate in 6.  Leads to
                                   ;31.Rxh1 Rxh1 32.Rg5 Qxd3 33.Ka3 Qa6+
                                   ;34.Kb2 Rh2+ 35.Rg2 Rxg2+ 36.Kb1 Qf1# and
                                   ;mate.
 31. Rxh1           ...           ;Threatens Black's rook at h8.
     ...            Qxh1          ;Black misses the chance for a forced
                                   ;mate. Much better is Rxh1, leading to
                                   ;32.Rg5 Qxd3 33.Ka3 Qa6+ 34.Kb2 Rh2+
                                   ;35.Rg2 Rxg2+ 36.Ka1 Qxa2# and checkmate.
 32. Rf4+           ...           ;Checks Black's king.
     ...            Ke8           ;Black's asleep at the switch and doesn't
                                   ;see the forced mate. Much better is Ke7,
                                   ;leading to 33.Rf2 Rh2 34.Rc2 Rf8 35.b4
                                   ;Rxc2+ 36.Kxc2 Rf2+ 37.Kb3 Qd1+ 38.Kc4
                                   ;Qc2# and mate.
 33. Rf2            Bd7           ;Black has a mate in 10.  Leads to
                                   ;34.Re2+ Kd8 35.Rc2 Rh2 36.Rxh2 Qxh2+
                                   ;37.Ka1 Qg1+ 38.Kb2 Qf2+ 39.Kb1 Qe1+
                                   ;40.Kc2 Qc3+ 41.Kb1 Qxd3+ 42.Kb2 Qc3+
                                   ;43.Kb1 Bf5# and mate.
 34. Re2+           ...           ;Checks Black's king.
     ...            Kf8           ;Black has a mate in 8. Moves it out of
                                   ;check. Leads to 35.Rf2+ Kg7 36.Rc2 Rh2
                                   ;37.b4 Rxc2+ 38.Kxc2 Rf8 39.bxc5 Qe1
                                   ;40.c6 Rf2+ 41.Kb3 Qc3+ 42.Ka4 Bxc6# and
                                   ;mate.
 35. Rf2+           ...           ;Checks Black's king.
     ...            Kg8           ;Black has a mate in 7. Moves it out of
                                   ;check. Leads to 36.Rc2 Rh2 37.b4 Rf8
                                   ;38.bxc5 Rxc2+ 39.Kxc2 Qe1 40.c6 Rf2+
                                   ;41.Kb3 Qc3+ 42.Ka4 Bxc6# and mate.
 36. Rc2            ...           ;Threatens Black's pawn at c5.
     ...            Bf5           ;Black has a mate in 9. Attacks White's
                                   ;pawn at d3. Leads to 37.Ka3 Rh6 38.Rxc5
                                   ;Ra6+ 39.Kb2 Qg2+ 40.Rc2 Rxa2+ 41.Kxa2
                                   ;Qxc2+ 42.Ka3 Be6 43.Ka4 Qxb3+ 44.Ka5 b6+
                                   ;45.Ka6 Bc8# and mate.
 37. Rxc5           ...           ;Forks Black's pawn at c7 and Black's
                                   ;bishop.
     ...            Bxd3          ;Black has a mate in 7. Creates a passed
                                   ;pawn on d4. Leads to 38.Ka3 Rh2 39.Rg5+
                                   ;Kf7 40.Rc5 Rxa2+ 41.Kxa2 Qb1+ 42.Ka3
                                   ;Qa1+ 43.Kb4 a5+ 44.Rxa5 Qxa5# and mate.
 38. Ka3            b6            ;Black's asleep at the switch and doesn't
                                   ;see the forced mate. Much better is Rh6,
                                   ;leading to 39.Rg5+ Kf7 40.Ra5 Qc1+
                                   ;41.Kb4 Qc3+ 42.Ka4 b5+ 43.Ka3 Qxa5+
                                   ;44.Kb2 Qc3+ 45.Ka3 Ra6# and mate.
 39. Rg5+           ...           ;Moves it to safety and checks Black's
                                   ;king.
     ...            Kh7           ;Black misses the forced mate. Much
                                   ;better is Kf7, leading to 40.Ka4 Rh2
                                   ;41.Rf5+ Bxf5 42.Ka3 Qc1+ 43.Kb4 Qc5+
                                   ;44.Ka4 Qa5# and checkmate.
 40. Kb2            ...           ;White steps into the forced mate. Much
                                   ;better is Rc5. Kb2 leads to 40...Qb1+
                                   ;41.Ka3 Qc1+ 42.Ka4 Qxg5 43.Ka3 Qc1+
                                   ;44.Ka4 b5+ 45.Ka5 Qa3# and mate.
     ...            c5            ;Black has a mate in 6.  Leads to 41.Rh5+
                                   ;Qxh5 42.Ka3 Qe2 43.b4 cxb4+ 44.Ka4 Qxa2+
                                   ;45.Kxb4 Qb2+ 46.Ka4 Bc2# and mate.
 41. Rh5+           ...           ;Forks Black's king and Black's queen.
     ...            Qxh5          ;Black has a mate in 5. Protects Black's
                                   ;king. Leads to 42.Ka3 Qe2 43.b4 cxb4+
                                   ;44.Ka4 Qxa2+ 45.Kxb4 Qb2+ 46.Ka4 Bc2#
                                   ;and mate.
 42. Ka3            Bf1           ;Black has a mate in 6.  Leads to 43.Kb2
                                   ;Qe2+ 44.Ka1 Qe1+ 45.Kb2 Qc3+ 46.Ka3 Qc1+
                                   ;47.Ka4 b5+ 48.Ka5 Qa3# and checkmate.
 43. Kb2            d3            ;Black has a mate in 5. Pushes the passed
                                   ;pawn. Leads to 44.a4 d2 45.b4 Qe5+
                                   ;46.Kc2 d1=Q+ 47.Kxd1 Qc3 48.bxc5 Rad8#
                                   ;and checkmate.
 44. a4             d2            ;Black has a mate in 3. Adds a promote
                                   ;threat at d2. Leads to 45.Ka3 d1=Q
                                   ;46.Kb2 Qhe2+ 47.Ka3 Qc1# and mate.
 45. b4             cxb4          ;Black has a mate in 2. Creates a passed
                                   ;pawn on b4 and isolates White's pawn at
                                   ;a4. Leads to 46.a5 d1=Q 47.axb6 Qhe2#
                                   ;and mate.
 46. a5             bxa5          ;Black misses the forced mate. Much
                                   ;better is d1=Q, leading to 47.axb6 Qhe2#
                                   ;and mate.
 47. Ka2            d1=Q          ;Black is one move from mate. Threatens
                                   ;to mate (queen at h5 to e2). Leads to
                                   ;48.Kb2 Qhe2# and mate.
 48. Kb2            ...           ;Forced.
     ...            Rac8          ;Threatens checkmate (queen at h5 to
                                   ;e2).Black doesn't see the win. Better is
                                   ;Qhe2#, which checkmates White's king.
 49. Ka2            ...           ;Forced.
     ...            Qc2+          ;Checks White's king.Black misses the
                                   ;mating move. Better is Qhe2#, which
                                   ;checkmates White's king.
 50. Ka1            ...           ;Forced. Moves it out of check.
     ...            Qhd1#         ;Checkmates White's king.
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 0-1

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