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terça-feira, 18 de março de 2014

Berry (1068) x Ricardo - lose - not rated

Partida de Xadrez / Chess Game


[Event ""]
[Site ""]
[Date "2014.3.18"]
[Round ""]
[White "Berry"]
[Black "Ricardo"]
[TimeControl "600"]
[Result "1-0"]
[ECO " "]

1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4 4.Qh5 Nc6 5.Qxf7# 1-0


[Event ""]
[Site ""]
[Date "3-18-2014"]
[Round ""]
[White "Berry"]
[Black "Ricardo"]
[Result "1-0"]
[ECO "c) U"]
;Annotations by Chessmaster: Grandmaster Edition Auto-Annotator. 70 seconds
;per move.
;
;        White    Black
;Book Move    3    3
;Leave Book    1    0
;CMX Agrees    2    0
;CMX Disagrees    0    1
;Agreement Pct.    100%    0%
;Total Error    0.00    0.00
;Relevant Error    0.00    0.00
;Missed Mate    0    0
;Moved Into Mate    0    1
;
;

  1. e4             ...           ;B00 King's Pawn Opening. The King's Pawn
                                   ;opening move is both popular and
                                   ;logical. It controls the center, opens
                                   ;lines for both the Queen and the Bishop,
                                   ;and usually leads to an open game in
                                   ;which tactics, rather than slow
                                   ;maneuvering, predominates.
     ...            e5            ;C20 King's Pawn Game. Black responds
                                   ;symmetrically, making a direct challenge
                                   ;to the central squares.
  2. Nf3            ...           ;C40 King's Knight Opening. With the
                                   ;possible exception of :2. f4, this is
                                   ;the most logical second move against
                                   ;Black's symmetrical answer to the King's
                                   ;Pawn. The Knight attacks e5, clears the
                                   ;way for an eventual castle and rests on
                                   ;its best defensive square.
     ...            Nf6           ;C42 Petrov's Defense. The Petrov Defense
                                   ;continues the symmetry of the first
                                   ;moves, which Black must soon vary in
                                   ;recovering his pawn. Often drawish if
                                   ;White so chooses, this defense is still
                                   ;favored by grandmasters for its tactical
                                   ;possibilities.
  3. Nxe5           ...           ;C42 Petrov's Defense.
     ...            Nxe4          ;C42 Petrov's Defense / Damiano
                                   ;Variation.
  4. Qh5            ...           ;Out of Opening Book. Qe2 would have been
                                   ;in the Petrov's Defense / Damiano
                                   ;Variation opening line. Threatens mate
                                   ;(queen takes pawn at f7) and pins
                                   ;Black's pawn at f7.
                                   ;§˜ž¯³¹¨
                                   ;ƒŸƒŸŸƒŸ
                                   ;
                                   ;–ª
                                   ;—
                                   ;
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                                   ;¦•²›¤
                                   ;
     ...            Nc6           ;Black steps into the forced mate. Much
                                   ;better is Qe7. Nc6 leads to 5.Qxf7# and
                                   ;mate. This was black's only notable
                                   ;error, but it lost the game. White was
                                   ;able to exploit the miscue to mate.
                                   ;§ž¯³¹¨
                                   ;ƒŸƒŸŸƒŸ
                                   ;—
                                   ;–ª
                                   ;—
                                   ;
                                   ;ýÿýÿÿýÿ
                                   ;¦•²›¤
                                   ;
  5. Qxf7#          ...           ;Checkmates Black's king.
                                   ;§ž¯³¹¨
                                   ;ƒŸƒŸªƒŸ
                                   ;—
                                   ;–
                                   ;—
                                   ;
                                   ;ýÿýÿÿýÿ
                                   ;¦•²›¤
                                   ;
 1-0

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