[Event ""]
[Site ""]
[Date "2014.3.18"]
[Round ""]
[White "Berry"]
[Black "Ricardo"]
[TimeControl "600"]
[Result "1-0"]
[ECO " "]
1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nxe4 4.Qh5 Nc6 5.Qxf7# 1-0
[Event ""]
[Site ""]
[Date "3-18-2014"]
[Round ""]
[White "Berry"]
[Black "Ricardo"]
[Result "1-0"]
[ECO "c) U"]
;Annotations by Chessmaster: Grandmaster Edition Auto-Annotator. 70 seconds
;per move.
;
; White Black
;Book Move 3 3
;Leave Book 1 0
;CMX Agrees 2 0
;CMX Disagrees 0 1
;Agreement Pct. 100% 0%
;Total Error 0.00 0.00
;Relevant Error 0.00 0.00
;Missed Mate 0 0
;Moved Into Mate 0 1
;
;
1. e4 ... ;B00 King's Pawn Opening. The King's Pawn
;opening move is both popular and
;logical. It controls the center, opens
;lines for both the Queen and the Bishop,
;and usually leads to an open game in
;which tactics, rather than slow
;maneuvering, predominates.
... e5 ;C20 King's Pawn Game. Black responds
;symmetrically, making a direct challenge
;to the central squares.
2. Nf3 ... ;C40 King's Knight Opening. With the
;possible exception of :2. f4, this is
;the most logical second move against
;Black's symmetrical answer to the King's
;Pawn. The Knight attacks e5, clears the
;way for an eventual castle and rests on
;its best defensive square.
... Nf6 ;C42 Petrov's Defense. The Petrov Defense
;continues the symmetry of the first
;moves, which Black must soon vary in
;recovering his pawn. Often drawish if
;White so chooses, this defense is still
;favored by grandmasters for its tactical
;possibilities.
3. Nxe5 ... ;C42 Petrov's Defense.
... Nxe4 ;C42 Petrov's Defense / Damiano
;Variation.
4. Qh5 ... ;Out of Opening Book. Qe2 would have been
;in the Petrov's Defense / Damiano
;Variation opening line. Threatens mate
;(queen takes pawn at f7) and pins
;Black's pawn at f7.
;§˜ž¯³¹¨
;ƒŸƒŸŸƒŸ
;
;–ª
;—
;
;ýÿýÿÿýÿ
;¦•²›¤
;
... Nc6 ;Black steps into the forced mate. Much
;better is Qe7. Nc6 leads to 5.Qxf7# and
;mate. This was black's only notable
;error, but it lost the game. White was
;able to exploit the miscue to mate.
;§ž¯³¹¨
;ƒŸƒŸŸƒŸ
;—
;–ª
;—
;
;ýÿýÿÿýÿ
;¦•²›¤
;
5. Qxf7# ... ;Checkmates Black's king.
;§ž¯³¹¨
;ƒŸƒŸªƒŸ
;—
;–
;—
;
;ýÿýÿÿýÿ
;¦•²›¤
;
1-0
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